Beyond Oasis [Cardboard Box] for Sega Genesis. Includes: Game, Box, Manual.
Contents. Plot The player takes the role of Prince Ali, who has discovered a buried ' which once belonged to a who waged a long war against the evil wielder of a armlet. The silver armlet was used to create chaos and destruction, while the gold armlet had the power to summon four spirits: the spirit, 'Dytto'; the spirit, '; the spirit, 'Shade'; and the spirit, 'Bow'. Ali travels the land of Oasis, gradually acquiring the ability to summon all these spirits, in an attempt to stop the person who has discovered the ancient silver armlet and is once again using it for evil. Gameplay The game has action adventure elements similar to series. The player controls Prince Ali and takes him across the maps to fulfill his quest. Along the way the player picks up special items to restore health and magic, special weapons to help defeat enemies, and four magic spirits found in shrines to aid Prince Ali's mission.
Prince Ali's default weapon is his knife, which can perform special attacks and has unlimited usage. Also during the course of the game the player can equip Prince Ali with special weapons such as swords, crossbows, and bombs. Some crossbows (and a sword) can ignite their targets on fire. However, unlike the knife, these weapons do not have unlimited usage and will break after a set number of uses. Each of the magic spirits acquired in the game has a number of spells that can attack enemies, restore health, or unlock hidden areas. Each spirit is summoned by the Light Ball (A Button) and is sent away by tapping A, B, and C at the same time or when the magic meter runs out.
Each spirit's power can be increased by picking up gems that correspond to the color of the spirit: Blue for Dytto, Red for Efreet, Black for Shade, and Green for Bow. Reception Reception Aggregate score Aggregator Score SMD: 78% Review scores Publication Score 89% 38/50 284/300 8.75/10 93% WII: 8/10 iOS: Award Publication Award gave the game a 'very good' score of 8.75/10. Gave it a 38/50 (7.6/10 average), praising the vast game world and strong plot twists. A reviewer for contended that the combination of RPG and action elements results in a game which is average on both fronts. He added that, 'The use of magic, whether it be the fireball or meteor storm; a user-friendly interface; and an ever-ready map put Beyond Oasis beyond others of its type.
But ultimately, poor fighting and an uninspired storyline leave this title looking more like a mirage.' Commented that the game 'is definitely not for hardcore RPGers' due to its small game world, limited challenge, and greater emphasis on hack-n-slash combat and puzzle solving than on RPG elements, but would be a good game for players new to the RPG genre. They praised the 'intriguing' gameplay and the 3D feel of the graphics. Gave the Virtual Console re-release an 8/10, calling it 'very stylish,' and expressing 'surprise' that despite a lack of polish in certain areas, its 'unique' mechanics 'deserve to be mentioned alongside such classics as.' References. Retrieved October 29, 2018.
Computer & Video Games, issue 160 (March 1995), pages 78-80. ^ 'Review Crew: Beyond Oasis'. GameFan, volume 3, issue 3 (March 1995), pages 18 & 38-41. ^ 'Ultimate Review Archive.' Game Informer.
![Oasis Oasis](http://i299.photobucket.com/albums/mm284/ztakxilef/null_zps46ac924a.jpg?t=1375384331)
August, 2001. Original review published March 1995. GamesMaster, issue 27 (March 1995), pages 54-55. ^ Thomas, Lucas (March 21, 2007).
^ 'Beyond Oasis'. Musgrave, Shaun (October 17, 2017). Retrieved October 29, 2018.
GameFan, volume 4, issue 1, pages 104-106. 'Beyond Oasis'.